Real-time management of materials on the job site.

Role: Product Designer

Tools: Figma, Unity

ANSER

Wireframes

Wireframes helped define the overall structure and user journeys early in the process, allowing the team to validate ideas quickly, identify usability issues, and align on key interactions before moving into high-fidelity design.

Design system

I focused on designing an interface that is easy to read, with a simple color palette and universal icons, ensuring usability and clarity through a user-centered approach.

User flows

Created user scenarios to illustrate how different users interact with the product within the context of the project, highlighting their goals, tasks, and expected outcomes. This helped the team better understand user needs, anticipate behaviors, and design more effective, user-centered solutions.

User Research

Wireframes helped define the overall structure and user journeys early in the process, allowing the team to validate ideas quickly, identify usability issues, and align on key interactions before moving into high-fidelity design.

Design process

UX advocate

Conducted Design Thinking sessions with cross-functional teams (stakeholders, developers, business analysts, and QA) to communicate the value of UX and align on business needs.

User Personas

Interviews were key to identifying user needs and establishing a clear starting point for the project.

"Model looks good but I'd like to see more info

about materials"


KEY Findings


After conducting user interviews on the use of 3D models,

we found that users did not understand their purpose.

Even after explaining the functionality, they did not perceive

any real value in the feature. Notably, implementing this

feature would have represented approximately 40% of the

app’s total development time and cost.

3D Modelings

Feature

80%

Users disapporval

10%

User approval

10%

Users without preference

Final Designs

Although we removed the main feature, we reduced costs by up to 40%, and usability testing scores increased by 95% in the final evaluations.

GET IN TOUCH

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Challenge

Delayed communication of on-site issues was causing construction setbacks and poor coordination among stakeholders.


The challenge was to create a tool that allows real-time reporting and visibility for all parties involved.

Key Pain Points

Delayed alerts for missing materials, causing workflow disruptions.


Limited visibility into job site progress.


Insufficient time to reorder materials, leading to delays.

Impact & Outcomes

Up to 40% cost reduction through improved issue management.


Accelerated workflows through efficient report creation and real-time tracking.


Increased stakeholder alignment with clear, real-time visibility into construction progress.

“3D model visualization is the app’s most important feature” - Stakeholders

Dev hand off

Delivered the design system to the development team and led sessions to ensure components were implemented correctly.